The primary GCA info for any campaign falls into two areas: custom GDF and the data set for the campaign.
There is no custom GDF for the campaign at the time of initial character. That said, due to a primary element of the plot, one will be available soon thereafter. The reason for the delay is the same reason for it evolving for numerous sessions – there are certain elements within it that will be needed for the characters but I do not want those elements exposed until they come into play, so as to retain surprise where ever possible (for both players and characters).
The data set, at character creation, is as listed below and in that order. Note that any GDF file listed with the “(optional)” specification at the end is not required and may be excluded, but if the player chooses to include it, it must be kept in the position indicated. Note that data set info is stored with the character, along with a lot of core information like groups and categories, so please be sure to start a fresh character with the data set rather than work from an existing character that was created with a different data set.
GURPS Basic Set 4th Ed.—Characters.gdf
GURPS Powers 4e.gdf
GURPS Supers 4e.gdf
GURPS Fantasy 4e.gdf
GURPS Martial Arts 4e.gdf (optional)
GURPS High-Tech 4e.gdf
GURPS Magic 4e.gdf
GURPS Thaumatology 4e.gdf
GURPS Thaumatology – Rune Magic (Richard Brown).gdf (optional)
GURPS Magic 4e – Repairs (TomM).gdf
GURPS Power-Ups 2 Perks 4e.gdf (optional)
GURPS Fantasy Equipment (unknown).gdf (optional)
GURPS High Tech 4e Equipment (Tom Vallejos).gdf (optional)
GURPS High-Tech Pulp Guns Volume 1.gdf (optional)
GURPS High-Tech Pulp Guns Volume 2.gdf (optional)
GURPS House Rules 4e (TomM).gdf
Variant – Remove Equipment TL 9+.gdf
Variant – Remove Equipment TL 9^+.gdf
Variant – Remove Equipment TL ^.gdf